Missionary Strength (because why not… maybe go for “For Odin!” achievement) Yearly Army Tradition (oral tradition of the sagas now written down – ideally I would split this. Ship Durability (bit more flexible than combat ability, and their ships strike me as robust) Yearly Republican Tradition (merit based rulers are likely to stick around a while… or they did not have much merit did they) … I am not sure on this one though Infantry Combat Ability (reflecting their fighting reputation) Trade efficiency (just a why not… seems they would have a trade centred economy rather than tax or production) Colonist (obviously explorers and colonizers… I know value declines of this mid-game but whatever) Development cost (see those rocks and ice… I will make it a home) I am leaning toward Peasant Republic with the following (exact values in the works)
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